Working Shifts
A Guide to Scheduling Shop Shifts
Introduction
Effective scheduling is crucial for a streamlined workflow. Setting up shifts in Building Swell is designed to be intuitive, allowing for breaks and multiple working sessions in a day. This guide provides a walkthrough on how to set up shifts tailored to your shop's working hours.
Step-by-Step Instructions
Navigating to Shifts
- Access the "Rules Engine" and click on the "Shifts" tab.
Creating a New Shift
- Click on the "Add Shift" button located at the top right.
- Choose the days you plan for the shop to be operational.
- Setting Specific Working Times and Breaks
- If you need separate working sessions or breaks, you can set specific times. For instance, if there's a break at 10:15 AM, adjust the working time to end at 10:15 AM.
- After setting the break time, specify the time work will resume on the right side.
- Understanding the Shift Metrics
- Observe the specifics for each shift on the right side:
- Specific operational days.
- Total number of working hours.
- Average working time per day.
- Average break time per day.
- Observe the specifics for each shift on the right side:
Editing Shifts
- Click the shift you wish to edit.
- Make updates to shift name or breaks, as needed.
- Select save.
Assigning Shifts to Teams
- When editing or creating a new shift, select the "Applied To" tab.
- Click the "Apply To" button at the top right.
- Select the team you wish to assign to this shift from the drop down menu.
- Select save.
Tips or Best Practices
- You can create an "Overtime" shift to assign teams to when you encounter busy season of production.
- Make use of the metrics (like average working time and break time) to ensure balanced and optimized working hours for the team.
Conclusion
Building Swell’s scheduling features allow shop administrators to effectively manage shifts, ensuring efficient use of time and resources for all operational days.
Related Articles:
- [Updating and Planning Teams in Building Swell: A Guide to Team Configuration]
- [Managing People in Building Swell: Adding, Importing, and Archiving Users]
- [Setting up Shops and Projects in the Rules Engine]